Modeling | Texturing | Lighting | Rendering (Team Work)

I was solely responsible for the modeling process, working from AutoCAD plans and Revit files. This included everything from road structures and filler buildings to landscaped and green areas. I also prepared large-scale site maps using Google Maps as a base and developed the model on top of it.

While these projects are always a collaborative effort, large-scale master plans in 3ds Max are my area of expertise, and I excel in delivering them. I am proficient in modeling, lighting, texturing, and rendering—offering a complete end-to-end skill set. In addition, I have extensive experience managing teams, ensuring tasks are completed on schedule, and compiling the entire master plan to meet project deadlines.

For pure CGI work, I specialize in V-Ray and Corona. However, I often prefer Unreal Engine for its efficiency in reducing render times, particularly for video rendering.

Most Recent Work

https://www.dropbox.com/scl/fi/ttwrpdq0a0rdbskf6jd8b/Jawharat_al_Murjan.mp4?rlkey=q3v5558y65gj7t0qmtg4ynbxm&dl=0

https://www.dropbox.com/scl/fi/5dlgen8x7gnu8y1k8ccz7/infinity.mp4?rlkey=4bnnx337vgvcnalp4jpp8mxsw&dl=0

https://www.dropbox.com/scl/fi/yt7urigupgu5j0gdycd92/Landscape_LR.mp4?rlkey=kfan70cyn28gpdbylhnt0dkvq&dl=0