Modeling | Texturing | Lighting | Rendering (Team Work)
I was solely responsible for the modeling process, working from AutoCAD plans and Revit files. This included everything from road structures and filler buildings to landscaped and green areas. I also prepared large-scale site maps using Google Maps as a base and developed the model on top of it.
While these projects are always a collaborative effort, large-scale master plans in 3ds Max are my area of expertise, and I excel in delivering them. I am proficient in modeling, lighting, texturing, and rendering—offering a complete end-to-end skill set. In addition, I have extensive experience managing teams, ensuring tasks are completed on schedule, and compiling the entire master plan to meet project deadlines.
For pure CGI work, I specialize in V-Ray and Corona. However, I often prefer Unreal Engine for its efficiency in reducing render times, particularly for video rendering.









































































